Kuladir

despite the impression their hairiness and size might give the kuladir aren't berserkers, and acts of aggression are generally frowned upon in kuladir society

this large people hail from the great woods of vuril, were the borders between the planes are thin.

appearance
the kuladir are large both in their hight and width, tough they aren't particularly muscly. their skin is usually tanned and they walk around with an trimed hair and beards.

civilization of their own
kuladir live in small settlements with their tribe, but that doesn't mean they are simple creatures.

kuladir settlements trade and communicate with each other, with that the kuladir people don't really require contact with the other races and most of them never leave their forest.

different warriors
their fighting philosophy of the kuladir is very different to that of their other races, they see acts of violence as tainting your soul and so their hunters and warriors adopt a second identity they use when they perform violent acts, this other identity has a face of their own which the kuladir carry around in a form of a mask made of metal or wood. also, as a part of their attuite toward violence the kuladir don't forge weaponry and most of the kuladir warriors walk around with weapons the made from the flora of their home turf.

feral hair
in kuladir society the hair is very important.

the kuladir don't cut their hair or trim their beards as they see your hair as a type of personal timeline, and the length of one's hair is indicative of one's age.

when a kuladir commits a crime that leads for him to be exiled from kuadir society his hair is cut and his beard is shaven, so other tribes will know he is a criminal of the worst kind, similarly kuladir who left their tribe often cut their hair as a rejection of kuladir culture.

hardend survivors
kuladir have +2 to wisdom and +1 to constitution

size
the kuladir are between 10-12ft. tall and are considerd large

age
kuladir reach adoulthood at 20 and they live for about 20 years

forest dweller
kuladir have proficency in wisdom(survival) checks

a touch of wilderness
it's wrong to assume the form you see at a first glance is a true form of a kuladir is it's true form, every kuladir has a touch of wilderness in them.

you have one natural wepon (horns, claws, fangs, etc...) you have, you can take an action to shift yourself into our true form and an action to drop it, your natural wepon is considerd an unarmed strike that does 1d4+str modifier piercing damage, while in your wild form you have a movemant speed of 30ft.

forest warfare
you add your proficiency when making a check relating to making improvised weapons made from flora of a forest. you are proficient with improvised weapons made from the flora of a forest. __NEWSECTIONLINK__